
He was a relatable protagonist in an otherwise bleak world, supported by a huge cast of characters. Watch Dogs 2 put players in the shoes of a young adult named Marcus Holloway.
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The strangest thing of all, however, is how it all weirdly makes sense in the mess that is real life at the moment in 2020! From Watch Dogs: Legion’s opening minutes, which parodies Mathew Vaughn’s excellent Kingsman: The Secret Service (2015), through to the post-Brexit social commentary cleverly hidden away throughout its utilitarian setting, the game resembles real life in much the same way its predecessor did. Watch Dogs: Legion, on the other hand, seems to have doubled down on the lighter and zanier elements introduced in the second game, with a much larger emphasis on exactly how wacky things can become. Watch Dogs 2 was a wonderful game that showcased Ubisoft’s ability to learn from past mistakes.

With that in mind, however, the third game from the French company does have a few things holding it back. Watch Dogs: Legion proves the repetitive nature of open-world games can be built upon and improved. With the dawn of a new console generation, Ubisoft saw fit for another sequel in the Watch Dogs universe, and rightfully so. It beautifully took the best elements of the first game and married them with wackier and lighter elements to create the perfect marriage of memes and darker real-life issues. Players could make use of any number of vehicles, weapons, gadgets and weapons whilst exploring a huge virtual rendition of San Francisco. Its sequel, Watch Dogs 2 (2016), offered even more. In the end, I ended up falling in love with the game. However, the idea of a game where players traverse an open-world-Grand-Theft-Auto-Assassin’s-Creed-hybrid that allows you to hack any electronic and connected devices was fascinating, to say the least. I never wanted to like Watch Dogs (2014).
